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Openings · 7 min read

The Italian Game: the best first opening for White

The Italian Game starts 1.e4 e5 2.Nf3 Nc6 3.Bc4 and follows every opening principle at once: a centre pawn, a knight attacking e5, and a bishop on the diagonal that stares at f7, the weakest square in Black's camp.

It is the ideal first repertoire choice because the plans are logical rather than memorised, and the same setup works against most of Black's third moves.

1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 Nf6 5.d3 d6 — The modern Giuoco Pianissimo. White prepares d3-d4 with c3 and keeps the position flexible.

Main plans for White

What Black should know

The two main replies are 3...Bc5, mirroring White, and 3...Nf6, the Two Knights Defence, which invites 4.Ng5 and a genuine fight. Black equalises comfortably against slow play with ...d6, ...a6, ...Ba7 and ...O-O, keeping the bishop out of the way of b4 tricks.

The key defensive detail is f7: as long as Black covers it with a knight on f6 plus the king or a rook, White's early attacks fizzle.

Typical mistakes

Key takeaways

Frequently asked questions

Is the Italian Game good for beginners?
Yes. It develops naturally, teaches centre play and f7 tactics, and needs almost no memorisation.
Italian Game or Ruy Lopez?
Start with the Italian. The Ruy Lopez has more theory and slower manoeuvring; the Italian gives the same principles with clearer plans.

Practise the related tactics

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