Decoy

Drawing an enemy piece—most frequently the King or Queen—onto a specific, highly dangerous square using a forcing sacrifice, setting it up for a subsequent tactical strike (like a fork or a pin).

Why it matters

A decoy is a sacrifice that puts an enemy piece — usually the king — onto exactly the square you need it on, so a fork or a check works that did not work before.

It is the opposite of deflection: you are not moving a defender away, you are dragging a target in.

See it on a board

start · 0/5

The rook is thrown at h8 for one reason: to put the king there. On h8 it stands a knight's move from f7, and from f7 the knight hits the king and the queen at once.

Checked: this line wins at least 4 pawns of material.

How to play it

  1. White plays Rh8+!.
  2. The Black King is forced to capture the rook (Kxh8), stepping directly onto the lethal h8 square.
  3. Now that the King is perfectly positioned, White plays Nf7+, forking the King and Queen.

At each level

The same idea, said the way it is taught at each age.

Knight · ages 4–6

Sometimes you want the enemy king on a particular square. Give away a piece on that square, and the king has to come and take it.

Bishop · ages 5–7

Find the square where your knight would fork king and queen. Then ask what you could sacrifice to put the king there.

Rook · ages 6–9

Decoy first, fork second: most knight forks in real games are set up by a sacrifice a move earlier.

What goes wrong

  • Sacrificing before checking that the follow-up really works.
  • Forgetting the piece may decline and simply move away instead.

Questions people ask

Does a decoy have to be a sacrifice?
Usually. The point is to make going to that square the opponent's best or only option, and a free piece is the most convincing argument there is.

Learn next