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Knight forks: the tactic that cannot be blocked

A knight fork is a single knight move that attacks two or more enemy pieces at once. It is the most common winning tactic below master level because a knight's attack cannot be blocked: unlike a rook, bishop or queen, nothing can be placed in the way.

The defender gets one move to answer two threats. If the more valuable target has to move, the other one drops. If one of the targets is the king, the reply is forced and the second piece is simply collected.

Knight forks are geometric, not lucky. Every knight square touches up to eight squares in a fixed pattern, so you can learn to see the fork one move before it exists.

Nd6+ is a triple hit: the knight on d6 touches the king on e8, the queen on b7 and the bishop on c8. Black must answer the check, and Nxb7 follows.

How to spot it

Practise this pattern

Play the winning move on a real board in verified knight fork positions, with hints and worked solutions.

Start the exercises

How to defend against it

Common mistakes

Frequently asked questions

Why can't a knight fork be blocked?
A knight jumps. Its attack does not travel along a rank, file or diagonal, so there is no square in between where a defender could interpose.
Which squares are the most common knight fork squares?
In the opening and early middlegame, c7, e6, f7, d6 and their mirrors for Black. They touch the king's home square, the queen's start square and the corner rook at the same time.
How do I train to see knight forks faster?
Do timed sets of knight-only puzzles and, in your own games, name every square from which a knight would hit two of your opponent's pieces before you choose a move.

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