Evaluating Positions

Objectively checking your position once opening moves end.

Why it matters

When the opening ends, somebody has to decide what the position is about. Doing that properly — material, king safety, structure, activity — is what turns a set of developed pieces into a plan.

The order matters. Material and king safety are checked first because they are concrete; structure and activity come after, because they only decide the game when the first two are level.

See it on a board

start · 0/17

The opening is over. Material level, both kings castled, White with slightly more space, and the question is which pawn break comes first — that is the whole evaluation.

Checked: the position really has the feature described.

How to play it

  1. Count material. Then check both kings: castled, airy, exposed.
  2. Look at the pawns alone: weaknesses, majorities, open and semi-open files.
  3. Compare piece activity, and finish by naming the worst-placed piece you own. Improving it is usually the move.

At each level

The same idea, said the way it is taught at each age.

Bishop · ages 5–7

When you finish developing, stop and check: material, both kings, the pawns, and which of your pieces is doing the least.

Rook · ages 6–9

Evaluate before you calculate. Knowing what the position is about tells you which candidate moves are worth the time.

What goes wrong

  • Calculating variations before deciding what the position needs.
  • Evaluating on material alone, when king safety and activity are what most games turn on.

Questions people ask

How long should evaluating take?
Under a minute, most of the time. It is a checklist, not a meditation, and its purpose is to tell you which two or three moves deserve real calculation.

Learn next

Guides that use this