Key Squares

Special squares ahead of a passed pawn.

Why it matters

Key squares are the squares in front of a pawn that win the game if your king reaches them, whoever is to move. They turn a vague plan — get the king forward — into a target you can count moves to.

For a pawn on the fourth rank or below, the key squares are the three squares two ranks ahead of it. Once you know that, king and pawn endgames become a race to a named square rather than a guess.

See it on a board

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d6, c6 and e6 are the key squares for the pawn on d4. The white king reaches one of them, and the position is won whoever moves next.

Checked: the position really has the feature described.

How to play it

  1. Find the key squares: for a pawn short of the fifth rank, the three squares two ranks in front of it.
  2. Route the king towards them, taking the opposition on the way if the defending king contests them.
  3. Once the king stands on one, push the pawn — the win is automatic from there.

At each level

The same idea, said the way it is taught at each age.

Knight · ages 4–6

There are squares in front of your pawn that win if your king gets there. Aim for those, not for pushing the pawn.

Rook · ages 6–9

For a pawn on the fifth, sixth or seventh rank the key squares change. Learn the rule for each rank rather than one rule for all of them.

What goes wrong

  • Pushing the pawn to the key square instead of putting the king there.
  • Heading for the square in front of the pawn when the one beside it was the one that wins.

Questions people ask

Do key squares work for rook's pawns?
No. A rook's pawn has no key squares that win, because the defending king in the corner cannot be driven out. That is the one file where the rule does not apply.

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